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Great iPhone 2.0 Article - USA Today

by David Moyer <meetme@[EMAIL PROTECTED] > Jun 9, 2008 at 12:26 AM

Get ready for a FLOOD of iPhone news starting in 10 hours, the Keynote 
is at 9am California time, so time to fasten seat belts.

Apple will continue to transform the Cell Industry into its own image 
with the 2nd coming of the Jesus phone.

A great article below.... It's going to be a fun day for Cell Phone 
users!

-------

By Jefferson Graham, USA TODAY

LOS ANGELES ‹ Wouldn't it be cool if you could use your cellphone to 
monitor activities in your home, say, to zoom in for an audio/video 
check of the baby's room while you were at work, or even adjust the heat?

Or how about going to a theme park and checking your phone to discover 
if other friends are there, and arrange a meeting place?

Such concepts are not pie in the sky, but actual programs that have been 
developed for Apple's iPhone, the combination iPod/phone and Internet 
device first introduced to acclaim a year ago.

Consumers and reviewers alike gushed about its compact, futuristic 
design and sensitive touch-screen. But even its biggest fans have had 
one persistent chief complaint: The iPhone's Internet network from 
partner AT&T was too slow. (although not on regular WiFi)

So get ready for iPhone 2.0: On Monday Apple (AAPL) is widely expected 
to introduce a zippier version that will operate on both a faster AT&T 
network, and speedier networks internationally. The price also will 
rock: $199, according to people with knowledge of the matter, down from 
the current $399 and $499. Sources declined to be cited by name or 
affiliation because Apple and AT&T haven't authorized anybody to speak 
publicly about pricing until after Monday's announcement. The $199 price 
is being subsidized, though USA TODAY could not confirm details.

A new iPhone could go a long way toward fulfilling Apple CEO Steve Jobs' 
prediction that he'd sell 10 million iPhones in its first 18 months. So 
far, Apple has sold just over 5 million phones. Analysts who follow the 
company think a lower price and new international markets make it a sure 
bet that another 5 million will be snapped up this year.

Apple stopped taking orders for the iPhone in May, presumably to make 
way for the new model. Sales could substantially beef up Apple's bottom 
line, Munster says. Apple re****ted revenue of $24.0 billion in 2007. 
Munster sees sales growing to $34 billion this year, and $46.9 billion 
in 2009, thanks to the iPhone.

Beyond the new hardware, the biggest buzz around the iPhone this week 
will be the new uses being dreamed up for it. The software add-ons have 
the potential to turn the iPhone into the pocket computer of the future, 
as essential, Apple hopes, as the keys in your pocket or purse.

The iPhone economy

Apple's sold-out Worldwide Developer's Conference in San Francisco is 
the setting for Monday's iPhone lovefest, where software developers will 
convene to hear about the new iPhone. They're eager to hear CEO Jobs 
talk about how they can participate in what independent analyst Richard 
Doherty calls the "iPhone economy."

Earlier this year, instead of controlling everything that went on the 
iPhone, Apple released what's called an SDK ‹ for "software developer's 
kit" ‹ a road map that allows programmers to create applications for the 
iPhone. The first of those outside programs is expected to be released 
Monday, and made available on the iPhone and iPod Touch ‹ the iPod 
that's just like the iPhone, except without a phone.

"Opening the pot of gold to developers is as im****tant as the iPhone 
itself," Doherty says.

Once Apple approves a piece of software from an independent developer, 
it provides distribution ‹ via a new "App" store on the iPhone and iPod 
Touch ‹ and takes a 30% cut of revenue. "This means that anyone, whether 
you're 14 years old or 40, if you're a large company with 300 employees 
or a guy in a garage, has access to Apple's customers," Doherty says. 
"You don't have to make a presentation to a series of different handset 
manufacturers or wireless carriers. This is unheard of in software."

Access to the iPhone App store means that "we have a way to reach 
millions of consumers," says Darren Vengroff, the co-founder of Pelago, 
which developed Whrrl, a social network application.

Whrrl takes the online review phenomenon and marries it to the iPhone. 
The idea is that if you're searching for a restaurant, with a few clicks 
you can see which ones your friends ‹ who are also Whrrl members ‹ 
recommend. Whrrl is currently available for two BlackBerry phones and 
the Nokia N95.

The iPhone App store will "get so much traffic," adds Paul Dawes, CEO of 
iControl Networks, another iPhone developer. "It's not random traffic, 
but consumers who are actively looking for our types of applications."

The iControl application is the aforementioned home-monitoring system, 
or as Dawes calls it, "next-generation home security." With iControl, a 
device is plugged into your home network and connects to security 
panels, webcams and home-automation devices, allowing the homeowner 
control away from home. You can keep up with the action while at work on 
your desktop, or with the iPhone out in the field.

The iControl monitoring system is sold via home-security companies and a 
monthly subscription, but the iPhone application will be available for 
free.

Video game company Sega, best known for the old Sonic the Hedgehog video 
game, wowed attendees at a March meeting for developers when it showed 
off the Super Monkey Ball game for the iPhone.

There's no joystick controller for the iPhone to move the characters 
from left to right, so developer Ethan Einhorn came up with a novel 
idea: Just move the phone up or down, left or right, and the characters 
respond to the movement.

"What's great for a company like ours is that Apple has already defined 
the iPhone as a place to acquire and enjoy entertainment," Sega's 
Einhorn says. "Video games are the next natural step."

Earlier this year, legendary Silicon Valley venture capital firm Kleiner 
Perkins Caufield & Byers (which had a role in funding Google, Amazon and 
AOL) started what it calls the "iFund," a $100 million pot looking to 
invest in iPhone application start-ups.

Kleiner Perkins invested in both iControl and Pelago, and is actively 
looking at 50 other start-ups, partner Matt Murphy says.

"We received about 2,000 proposals so far, and that's more than a factor 
of 20 of what we would have received from the general mobile sector," 
Murphy says. "What Apple has done is brought a lot of entrepreneurs off 
the sidelines. They feel 'open mobile' is here."

Historically, if you had an idea you wanted to sell to the mobile 
industry, you had to pay a visit to Sprint, T-Mobile, AT&T and Verizon. 
All have huge customer bases, but their phones work on different 
wireless systems. This requires a programmer to construct the program in 
different ways.

Apple isn't the only company pu****ng open mobile. To great fanfare 
earlier this year, Google introduced "Android," which it describes as a 
new wireless operating system that can be used with multiple carriers.

Google has been shy about releasing much Android information, but says 
we'll see phones in the second half of the year.

Unlike Apple, which produces its phone and has AT&T as the wireless 
network customers have to work with in the USA, Google is reaching out 
to many. Wireless manufacturers HTC, LG, Motorola and Samsung are all 
participating in Google's "Open Handset Alliance," along with carriers 
Sprint, T-Mobile and Japan's NTT DoCoMo.

A home run?

When the iPhone was released last year, eager consumers waited on line 
for days to get a crack at buying one of the first ones. A year later, 
Apple says it's sold over 5 million iPhones.

That pales in comparison with competitors. Windows Mobile, which 
provides software for phones from HTC, Samsung, Palm and others, says it 
will sell 20 million phones this year.

About 1 billion cellphones are sold every year. No. 1 manufacturer 
Nokia, for instance, sells more cellphones in a week than Apple has 
****pped to date. According to researcher Gartner, Nokia sold 435 million 
cellphones in 2007. Munster says the "real verdict" on the iPhone's 
success hasn't been reached. "The numbers are too small to call a home 
run."

Charles Golvin, an analyst at market tracker Forrester Research, says 
iPhone's impact has been felt by the entire wireless industry, which has 
been trying in vain for several years to sell lucrative add-on data 
plans.

"They have done a very poor job marketing these services," he says. 
"What Apple and the iPhone did was really communicate in a very simple 
way what the data plan could do for you. It's the Internet, but on your 
phone."

With a data plan, consumers pay an additional monthly charge ‹ usually 
$15 to $25 ‹ for access to the Internet on their phones, adding greatly 
to the carrier's bottom line.

Golvin says handset competitors such as LG, Sony Ericsson and Nokia are 
"really blatant" about how their new phones are clones of the iPhone. 
"The iPhone has raised awareness of what's possible."


http://www.usatoday.com/tech/wireless/phones/2008-06-08-apple-iphone_N.ht
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 7 Posts in Topic:
Great iPhone 2.0 Article - USA Today
David Moyer <meetme@[E  2008-06-09 00:26:07 
Re: Great iPhone 2.0 Article - USA Today
News <News@[EMAIL PROT  2008-06-09 08:57:02 
Re: Great iPhone 2.0 Article - USA Today
Larry <noone@[EMAIL PR  2008-06-09 15:38:42 
Re: Great iPhone 2.0 Article - USA Today
David Moyer <meetme@[E  2008-06-09 10:15:38 
Re: Great iPhone 2.0 Article - USA Today
Larry <noone@[EMAIL PR  2008-06-09 17:55:41 
Re: Great iPhone 2.0 Article - USA Today
Larry <noone@[EMAIL PR  2008-06-09 17:58:17 
Re: Great iPhone 2.0 Article - USA Today
"DubbelDubbery"  2008-06-10 22:00:21 

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tan12V112 Thu Nov 20 1:38:24 CST 2008.