Bill Davidsen wrote:
>
> I personally doubt that talking first has anything to do with who gets
> the contracts. The vendors will balance cost, performance, and features,
> and make a decision based on profit.
This is almost certainly correct.
>
> That's not a bad thing, but performance is generally not an issue now,
> other than people writing brute force solutions because they're gamers,
> not programmers, and believe that hardware should make crappy code look
> good anyway.
This otoh is totally bogus:
Games programming is probably the only existing source of new
programmers who actually care about performance, care to an extent where
even 25% speedups are a big deal.
Yes, there are a lot of programmers even inside successful games
publishers who don't know/care about what makes a program fast, but
those same companies probably employ up to half of all the current
world-class performance programmers.
Terje
--
- <Terje.Mathisen@[EMAIL PROTECTED]
>
"almost all programming can be viewed as an exercise in caching"


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