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Re: Intel talking to Nintendo, Microsoft, Sony about TFLOP chips

by Terje Mathisen <terje.mathisen@[EMAIL PROTECTED] > Dec 22, 2007 at 05:19 PM

Bill Davidsen wrote:
> 
> I personally doubt that talking first has anything to do with who gets 
> the contracts. The vendors will balance cost, performance, and features,

> and make a decision based on profit.

This is almost certainly correct.
> 
> That's not a bad thing, but performance is generally not an issue now, 
> other than people writing brute force solutions because they're gamers, 
> not programmers, and believe that hardware should make crappy code look 
> good anyway.

This otoh is totally bogus:

Games programming is probably the only existing source of new 
programmers who actually care about performance, care to an extent where 
even 25% speedups are a big deal.

Yes, there are a lot of programmers even inside successful games 
publishers who don't know/care about what makes a program fast, but 
those same companies probably employ up to half of all the current 
world-class performance programmers.

Terje
-- 
- <Terje.Mathisen@[EMAIL PROTECTED]
>
"almost all programming can be viewed as an exercise in caching"
 




 4 Posts in Topic:
Re: Intel talking to Nintendo, Microsoft, Sony about TFLOP chips
Bill Davidsen <davidse  2007-12-21 21:24:46 
Re: Intel talking to Nintendo, Microsoft, Sony about TFLOP chips
Terje Mathisen <terje.  2007-12-22 17:19:57 
Re: Intel talking to Nintendo, Microsoft, Sony about TFLOP chips
nmm1@[EMAIL PROTECTED] (  2007-12-22 16:29:20 
Re: Intel talking to Nintendo, Microsoft, Sony about TFLOP chips
Terje Mathisen <terje.  2007-12-22 19:39:00 

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