Nick Maclaren wrote:
> In article <seadnW7SfdWwpPDanZ2dnUVZ_gGdnZ2d@[EMAIL PROTECTED]
>,
> Terje Mathisen <terje.mathisen@[EMAIL PROTECTED]
> writes:
> |> Bill Davidsen wrote:
> |> >
> |> > That's not a bad thing, but performance is generally not an issue
now,
> |> > other than people writing brute force solutions because they're
gamers,
> |> > not programmers, and believe that hardware should make crappy code
look
> |> > good anyway.
> |>
> |> This otoh is totally bogus:
>
> Oh, come now! It's not TOTALLY bogus - just largely so.
>
> |> Games programming is probably the only existing source of new
> |> programmers who actually care about performance, care to an extent
where
> |> even 25% speedups are a big deal.
>
> Nope. HPC provides some, too. Not a lot, but a few.
Indeed.
There are probably at least an order of magnitude less HPC programmers
than (performance) games programmers, but still significant,
particularly due to having thought a lot about clusters vs SMP,
single-core vs dual/quad/many-core etc.
Terje
--
- <Terje.Mathisen@[EMAIL PROTECTED]
>
"almost all programming can be viewed as an exercise in caching"


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