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Electronic Equipment > PC Hardware Chips > Microsoft to im...
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Microsoft to implement Ray Tracing into DirectX 11

by Yousuf Khan <bbbl67@[EMAIL PROTECTED] > Mar 31, 2008 at 03:59 PM

Tech ARP - Ray Tracing To Debut In DirectX 11
"According to a confidential source, Microsoft has decided to switch to 
ray-tracing in DirectX 11. They also plan to have DirectX 11 ready in 
time to debut with Windows Vista Service Pack 2. To do that, they have 
also decided to base it on the x86 architecture and Intel's ray-tracing 
engine. There are rumours that Intel did more than just "suggest" it to 
Microsoft, but that's another story altogether.

As DirectX 11 is a work in progress, Microsoft does not have an exact 
timeline. But the source claims that DirectX 11 could be part of Windows 
Vista by late 2008. Development is expected to be very short as much of 
the work had already been done by Intel. Coincidence?

You need not worry about your old raster-based DirectX 10 or older games 
or graphics cards. DirectX 11 will continue to sup****t rasterization. It 
just includes sup****t for ray-tracing as well. There will be two DirectX 
11 modes, based on sup****t by the application and the hardware (see 
table on the right).

Obviously, DirectX 11 would be a great boon to everyone, especially 
Microsoft and Intel. AMD and ATI would come out pretty well too. But 
NVIDIA might be in some trouble.

As the ray-tracing component of DirectX 11 will be designed around the 
x86 architecture, Intel and even AMD-ATI would have no problem coming up 
with processors and graphics cards that sup****t DirectX 11. NVIDIA, on 
the other hand, will have to start from ground up or licence some 
technologies from Intel or buy up VIA's x86 team (ex-Cyrix). Obviously, 
they cannot do any business with AMD!

What will NVIDIA do? Well, that's something to watch out for. We are 
pretty sure that NVIDIA would have heard of Microsoft's decision to use 
Intel's work as the basis for DirectX 11 by now. We bet those guys are 
scrambling to come up with a solution. With that said, DirectX 11 and 
ray-tracing are still months away from reality. NVIDIA may have been 
caught with their pants down, but one can still do a pretty good shuffle 
even if one is not fast enough to pull up the pants to run.

Let's take a look at what some industry reps have to say about DirectX 
11 and its sup****t for ray-tracing."
http://www.techarp.com/showarticle.aspx?artno=526&pgno=1
 




 6 Posts in Topic:
Microsoft to implement Ray Tracing into DirectX 11
Yousuf Khan <bbbl67@[E  2008-03-31 15:59:15 
Re: Microsoft to implement Ray Tracing into DirectX 11
YKhan <yjkhan@[EMAIL P  2008-03-31 19:32:48 
Re: Microsoft to implement Ray Tracing into DirectX 11
Evgenij Barsukov <evge  2008-04-04 13:37:09 
Re: Microsoft to implement Ray Tracing into DirectX 11
daytripper <day_trippr  2008-04-04 20:18:08 
Re: Microsoft to implement Ray Tracing into DirectX 11
Yousuf Khan <bbbl67@[E  2008-04-06 18:40:48 
Re: Microsoft to implement Ray Tracing into DirectX 11
Yousuf Khan <bbbl67@[E  2008-04-06 18:36:15 

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tan12V112 Sun Nov 23 12:38:49 CST 2008.